I’ll never forget the first time I saw arcade racing game “Power Drift” by Sega in 1988.
Splash Waves
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It’s fair to say that Sega’s “OutRun” was more influential to developers than Namco’s “Pole Position” was. It had licensed cars. There were hills. You had choice of routes and you could pick the music that played in-game before you started. And wonderful though it was, it never had a proper sequel. Yu Suzuki had already moved on, to do other things. To push the 3D envelope further. He followed up arcade racing game “OutRun” with “Super Hang On” in 1986. In other words, that game was simply “OutRun on motorbike.” The whole world would be turned upside down with his next game, the phenomenal “Afterburner” in 1987.
Go Baby Go Baby Go Baby Go
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If you thought driving in an open top Ferrari in rolling hills looked impressive, then your jaw was really going to drop when you saw “Afterburner.” That game showed a fighter jet flying through the fastest 3D landscape the world had ever seen. (It’s the game you see John Connor playing in “The Galleria” in the 1991 movie “Terminator 2 Judgment Day“) Sega were really onto something with their “Super Scaler” technology. “Afterburner” was made using a new piece of Sega hardware called “The X Board.” I was always eagerly awaiting a follow-up to “OutRun” and it wasn’t exactly easy to find out about what was happening in the arcade world at the time. But then one day, a friend told me they had played ‘a new Sega arcade racing game” in a local pub and that “it had an amazing feeling of driving” and “looked better than Afterburner.” Was this the “OutRun” sequel I was hankering after?
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Under The Influence
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Seriously Attractive
That game was “Power Drift.” It was running on an entirely new Sega hardware board – the “Y Board” and it was the first kart racing game I’d ever seen. It was also the first game I’d ever seen showing an aerial fly-around of each stage during the attract mode. It had a choice of characters, the go-karts looked like souped up hot rods. Yep, so far so good. Not having too much money on me, I think I spent the first 45mins carefully watching the attract sequence. I wasn’t one to instantly waste my precious first credit and fluff the game because I wasn’t sure what was happening.
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Emotional Rollercoaster
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Bad For Your Health
At one point someone spilled a drink down the front of the cabinet. Shortly after that someone else stubbed out a cigarette on the top of the screen! My skills didn’t improve when my left foot kept sticking to the floor. I had to wave away cigarette smoke with my left hand to keep a clear view of the screen! Looking back, it hasn’t aged well and has never been held in the highest regard by fans. But it was influential to a few developers. The very next year, Microprose released arcade racing game “Stunt Car Racer” by veteran Acornsoft programmer Geoff Crammond (he of “Revs” fame – see earlier posts!) and that game, although different, was most definitely inspired by “Power Drift.“
So why else is this game important? Well, I think it was the first time I ever heard the term “drift.” Therefore, this was a term that would come to dominate my later working life…
Take a look at the game in action by clicking on this link.
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– we promise we’ll make it worth your while. If you love arcade racing games, then that’s great! because we do too!